Virtual Reality

Engagement Elevated: Using VR to Motivate Students with Disabilities

Engagement Elevated: Using VR to Motivate Students with Disabilities

Listen to a discussion about this blog by VOISS / iKnow | Created Using NotebookLM Engagement is a golden ticket in education, the magic ingredient that turns learning into an active process for the student. Also referenced as students’ level of motivation, engagement...

Making VR Affordable and Accessible in Special Education Classrooms

Making VR Affordable and Accessible in Special Education Classrooms

Listen to a discussion about this blog by VOISS / iKnow | Created Using NotebookLM Virtual reality (VR) has earned its reputation as a game-changing tool in education. However, budget constraints and limited resources can make this technology seem out of reach for...

VR in Education: Making it Real

VR in Education: Making it Real

We've covered navigation and motivation or engagement, but there's one more crucial ingredient for successful VR learning experiences: relevance. Students are more likely to engage with content that connects to their real-world experiences and interests. In some of...

VR in Education: The Motivation Equation

VR in Education: The Motivation Equation

In our last post, we discussed the importance of clear navigation in VR environments. But even the most user-friendly app won't be effective if students aren't motivated to use it. So, how do we spark that intrinsic drive to learn in a virtual world?Carreon et al....

VR in Education: Navigating the Maze

VR in Education: Navigating the Maze

Remember that shiny new VR headset you were so excited about? The one you thought would magically transform your classroom into a hub of interactive learning? Well, if you've already experienced the frustration of watching your students wander aimlessly in a virtual...

Personalized Virtual Reality: Learning for All

Personalized Virtual Reality: Learning for All

A recent article published in the Journal of Research on Technology in Education (see Carreon et al. (2023)) offers findings that present opportunities in how we can use various aspects of virtual reality (VR) in the K-12 classroom. The article also highlights the...